3DS Max Training Overview
Course Duration |
35 hours |
Accreditation |
Autodesk Authorized Training Center |
Course Category |
Engineering & CAD |
Mode of Delivery |
Classroom & Online |
Batch Size |
1 (Personalized Training) |
Training days |
Mon-Sat : 10:00 AM - 12:00 PM
04:00 PM - 09:00 PM
Sun : 11:00 AM - 05:00 PM
|
Corporate Training Duration |
4-5 days |
What You'll Learn from the 3Ds MAX Course?
- Professional 3D Modeling Skills: You will master 3D modelling for architecture and product design. Our training covers visualisation techniques using professional workflows.
- Material and Lighting Expertise: You will create realistic materials using the Material Editor. The course teaches advanced lighting setups for photorealistic results.
- Animation and Effects Creation: You will develop character animation and particle effects skills. The course covers motion graphics for dynamic presentations.
- Industry-Focused Applications: You will learn tools specific to your industry. The training adapts to match your professional requirements.
- 3ds Max 2025 Features & Python Integration: You will work with Python integration and Arnold renderer. The course covers the latest 3Ds MAX tools and plugins.
- Interactive Visualization Tools: You will create 360-degree panoramas and walkthroughs. These skills help you deliver impressive client presentations.
About Our 3Ds MAX Course in Abu Dhabi
The 3Ds Max Course Training will help you master skills and knowledge in creating professional 3D models, animations, and visuals using 3Ds Max software. Time’s 3Ds MAX Course in Abu Dhabi is a 35-hour training program designed for Architecture, Engineering and Entertainment professionals.
As an Autodesk Authorized Training Center, Time's expert trainers develop customised programs to help learners master 3Ds MAX according to their needs.
Our training methodology is tailored to your professional background. While the core concepts stay the same, we customise practical sessions to fit the specific needs of your industry. For instance, jewellery designers create intricate jewellery models, while event professionals design exhibition stalls.
Time’s hands-on training for 3Ds Max reflects real workplace scenarios across diverse sectors. Whether you're from oil and gas, shipping, logistics, or the entertainment industry, you'll learn through projects relevant to your field.
Industry-Specific 3Ds MAX Applications and Focus Areas
Time’s 3Ds Max training will help you pursue job opportunities across diverse industries. The following are the industries, primary applications of 3Ds Max skills, and key focus areas where you can utilise your 3Ds Max skills.
Industry Sector |
Primary Application |
Key Focus Areas |
Architecture & Construction |
Interior & Exterior Design |
- High Polygon Modeling
- 3D Floor Plan Layout
- Visualisation Projects
|
Industrial & Engineering |
Technical Visualization |
- Control Room Modeling
- Rig Presentations
- Crane Equipment Visualization
- Heavy Equipment Lifting Simulations
|
Manufacturing & Production |
Precision Design |
- Production Drawings
- Ship Design Visualization
- 3D Printing Prototypes
- Industrial Component Modeling
|
Entertainment & Media |
Creative Design |
- Character Modeling
- Low Polygon Animation
- Title Animations
- Motion Graphics
|
Commercial Design |
Exhibition & Product |
- Exhibition Stand Design
- Packaging Visualization
- Signage Modeling
- Furniture Design Details
- LED Lighting Panel Design
|
Specialised Industries |
Custom Applications |
- Jewelry Modeling
- Fashion Design Visualization
- Custom Furniture Joinery
- Product Prototyping
|
3Ds MAX Course Features
- Personalised Project Portfolio: You will build a portfolio with industry-specific projects. Each assignment reflects your professional requirements and market demands.
- Professional Software Assets: You receive a comprehensive package of digital resources. This includes specialised blocks, assets, and a detailed shortcut guide.
- Flexible Learning Environment: You can choose between classroom and online training. Both options provide the same level of personalised attention with our 1:1 teaching ratio.
- Extended Lab Access: You get dedicated practice time for your projects. Our lab facilities support all industry-standard 3Ds MAX features.
- Industry-Standard Workflows: You learn professional techniques used in your sector. The training covers current industry practices and the latest software updates.
- Custom Learning Path: You follow a learning journey designed for your needs. The course adapts its pace and focus based on your professional goals.
Who can Join 3Ds MAX Course?
- Architectural and Engineering Professionals: Architects, interior designers, and civil engineers enhance their visualisation skills with us.
- CAD and Design Specialists: CAD draftsmen and modellers advance their technical capabilities through our program.
- Creative Industry Professionals: Graphic designers, video editors, and artists learn specialised visualisation techniques.
- Technical Field Experts: Mechanical and electrical engineers master 3D modelling for technical projects.
- Young Learners and Students: Students from Grade 7 onwards can explore 3D miniature modelling.
- Industry Professionals: Product designers, landscape architects, and project managers enhance their visualisation abilities.
3Ds MAX Course Prerequisites
Our step-by-step approach ensures successful learning for all skill levels. To join Time's 3Ds MAX Training in Abu Dhabi, you will need;
- Basic computer skills are sufficient to start this course.
- Previous experience with 3D software is helpful but not required.
3ds Max Course Modules
- Module 1: Basics of 3D Software
- Chapter 1.1: Introduction to the Interface
- Lesson 1.1.1: Navigation Tools
- The Command Panel
- Zoom and Pan with the Wheel
- The View Cube
- Lesson 1.1.2: Viewport Management
- The Zoom Panel
- Viewport Layouts
- Right-click to Activate a View
- Lesson 1.1.3: Display Settings
- Viewport Shade Modes
- Perspective, Orthographic, Top, and Other Views
- Safe Frames
- Rendering Setup to Control Safe Frame Size
- Chapter 1.2: Configurations and Preferences
- Lesson 1.2.1: Viewport Configurations
- Grids, Statistics, and Viewport Configuration
- Display Drivers
- Undo/Redo
- Lesson 1.2.2: Application Preferences
- Preferences
- Module 2: Core Manipulation Techniques
- Chapter 2.1: Selection Techniques
- Lesson 2.1.1: Basic Object Selection
- Selecting/Deselecting Multiple Objects
- Window/Crossing
- Selection Types
- Lesson 2.1.2: Advanced Selection Tools
- Naming Objects
- Selecting by Name
- The Selection Filter
- Chapter 2.2: Transformation Tools
- Lesson 2.2.1: Moving and Transforming Objects
- The Move Tool
- The Transform Gizmo
- Absolute/Offset Transform Modes
- Lesson 2.2.2: Pivot and Coordinate Systems
- Pivots
- View and Local Coordinate Systems
- Rotate and Scale
- Lesson 2.2.3: Advanced Movement Techniques
- Select and Place
- Moving Objects Along Local and View Axis
- Chapter 2.3: Snapping and Precision Tools
- Lesson 2.3.1: Object Snaps and Alignment
- Object Snaps
- Angle Snap
- Per cent Snap
- Spinner Snap
- Lesson 2.3.2: Organizing Selections
- Selection Sets
- Module 3: Advanced Object Handling
- Chapter 3.1: Mirroring and Aligning Objects
- Lesson 3.1.1: Mirroring Objects
- Mirroring Objects
- Lesson 3.1.2: Aligning Objects
- Aligning Positions
- Aligning Orientations
- Normal Align
- Chapter 3.2: Grouping and Cloning Objects
- Lesson 3.2.1: Grouping Basics
- Grouping/Ungrouping
- Editing Groups: Open, Close, Attach, Detach, and Explode
- Lesson 3.2.2: Cloning Techniques
- Using SHIFT with Transformation Tools to Clone Objects
- CTRL+V
- The Quad Menu
- Module 4: Creating Architectural Basics
- Chapter 4.1: Constructing Basic Architectural Elements
- Lesson 4.1.1: Walls and Doors
- Creating Simple Walls and Doors
- Aligning Doors with Walls
- Moving Doors Using Local Axis
- Lesson 4.1.2: Creating Openings
- Creating Openings Using Boolean
- Chapter 4.2: Designing a Restaurant Scene
- Lesson 4.2.1: Initial Setup
- Units, Grids, and Snaps
- Modelling a Chair
- Monitoring Statistics
- Keeping Polygon Count Under Control
- Lesson 4.2.2: Material Application and Grouping
- Assigning Materials to the Chair Components
- Grouping the Chair
- Creating Three Additional Chairs
- Lesson 4.2.3: Modeling and Assigning Materials to a Table
- Modeling a Table
- Assigning Materials to the Table
- Using the UVW to Correct Material Display
- Grouping the Table
- Lesson 4.2.4: Assembling the Scene
- Placing the Chair in the Center
- Grouping the Table Set
- Using Plane to Create the Floor
- Assigning Checker Material to the Floor
- Creating the Walls Using C-Ext
- Assigning Bricks of Yellow Material to the Walls
- Using UVW Box Map to Correct the Wall Material
- Creating Roof and Assigning Material
- Module 5: Introduction to Advanced Features
- Chapter 5.1: Lighting Fundamentals
- Lesson 5.1.1: Basic Lighting Setup
- Creating an Omni Light
- Activating Shadows
- Adding a Skylight
- Chapter 5.2: Camera Basics
- Lesson 5.2.1: Adding and Positioning Cameras
- Adding a Camera
- Using Multiple Viewports to Position the Camera
- Rendering Still Images
- Chapter 5.3: Introduction to Animation
- Lesson 5.3.1: Camera Movement and Keyframes
- Animating the Camera Movement
- Introduction to Keyframes
- Rendering the Animation
- Lesson 5.3.2: Exporting Animated Content
- Creating AVI or QuickTime Movie Files
- Creating TGA Sequence of Images
- Viewing Sequences Using the RAM Player
- Module 6: Mesh Object Essentials
- Chapter 6.1: Understanding Mesh Objects
- Lesson 6.1.1: Basics of Mesh Objects
- Primitive Objects
- Converting Primitives to Mesh Objects
- Modifying Mesh Objects: Vertex, Edge, Face, and Polygon
- Lesson 6.1.2: Architectural Modeling with Mesh
- Creating Stairs, Walls, Roofs, and Slabs Using Mesh Objects
- The Edit Mesh Modifier
- Mesh Smooth
- Chapter 6.2: Advanced Mesh Operations
- Lesson 6.2.1: Stack Operations and Soft Selection
- Building Stacks
- Collapsing Stacks
- Soft Selection
- Lesson 6.2.2: Using FFD Modifiers
- Using the FFD 4x4x4 Modifier
- Using the FFD 3x3x3 Modifier
- Using the FFD 2x2x2 Modifier
- Module 7: Advanced Modeling Techniques
- Chapter 7.1: Mesh Object Applications
- Lesson 7.1.1: Logo and Pool Design
- Creating and Animating a Logo Using Text Shape, Extrude, and the FFD 4x4x4 Modifier.
- Creating a Pool
- Lesson 7.1.2: Dynamic Effects and Object Modifications
- Rippling and Waving Water
- Slicing a Teapot
- Designing Iron Plates
- Smoothing Groups
- Chapter 7.2: Exploring Poly Objects
- Lesson 7.2.1: Understanding Poly Objects
- Difference Between Mesh Objects and Poly Objects
- Smoothing a Poly Object
- The Edit Poly Modifier
- Lesson 7.2.2: Practical Applications of Poly Objects
- Creating a Light Pole
- Creating a Sofa
- Lesson 7.2.3: Advanced Poly Modeling
- NURBS Modeling
- Using Rhino to Create Complex Curvy Objects
- Module 8: Working with Shapes
- Chapter 8.1: Shape Creation and Editing
- Lesson 8.1.1: Basics of Shape Objects
- Shape Objects: Lines, Circles, etc.
- Creating and Animating a 3D Helix
- Lesson 8.1.2: Editing Shape Objects
- Editing Shape Objects: Vertex, Segment, Spline
- Vertex Types: Bezier, Bezier Corner, Corner, Smooth
- Lesson 8.1.3: Advanced Vertex and Segment Operations
- Editing Vertices: Break, Fuse, Weld, Refine, Insert, Make First, Connect, Cycle, Fillet, and Chamfer
- Editing Segments: Divide
- Chapter 8.2: Advanced Shape Modifications
- Lesson 8.2.1: Editing Splines
- Editing Splines: Reverse, Outline, Boolean, Mirror, Copy, Trim, and Extend
- Attaching and Combining Shape Objects
- Chapter 8.3: Creating 3D Objects from Shapes
- Lesson 8.3.1: Shape-Based 3D Modeling
- Creating a Bolt Opener
- Creating a Flower
- Creating a Gear
- Lesson 8.3.2: Advanced Shape Creations
- Linking Objects
- Creating a Cup
- Creating a Bottle
- Creating a Metal Rod
- Creating a Cornice
- Creating a Ramp
- Module 9: Project-Based Learning
- Chapter 9.1: Creating a Wrought Iron Dining Table
- Lesson 9.1.1: Hands-On Project
- Opening the Finished File
- Ungrouping
- Inspecting the Objects
- Creating a Similar Design
- Chapter 9.2: Importing and Modeling with AutoCAD
- Lesson 9.2.1: Importing AutoCAD Plans
- Importing a 2D Plan from AutoCAD
- Using the Tape Tool to Measure Distances
- Lesson 9.2.3: Modeling Architectural Elements
- Using Shapes to Create the Side Wall and the Window
- Creating the Front Wall
- Importing and Attaching AutoCAD Polylines
- Creating the Roof
- Lesson 9.2.4: Full House Modeling in 3ds Max
- Using AutoCAD Polylines and Other Techniques to Model a House in 3ds Max
- Chapter 9.3: Advanced Importing Techniques
- Lesson 9.3.1: Using AutoCAD Polylines for Detailed Modeling
- Opening the File in AutoCAD
- Organizing Shapes Into Layers
- Using the Polyline Command to Create Shapes for 3ds Max
- Importing the AutoCAD File Layer by Layer
- Using Imported Polylines to Create Architectural Objects
- Module 10: Animation and Lighting
- Chapter 10.1: Animation Basics
- Lesson 10.1.1: Creating Simple Animations
- Creating the Table and the Ball
- Configuring Time
- Animating the Bouncing Ball
- Lesson 10.1.2: Advanced Animation Techniques
- Using Keyframes to Control Speed
- The Motion Panel
- Animating the Table Rotation
- Chapter 10.2: Standard Lighting Techniques
- Lesson 10.2.1: Working with Standard Lights
- Using Target Spotlights
- Spotlight Properties
- Free Spotlights
- Target Direct Lights
- Free Direct Lights
- Omni Lights
- Skylights
- Lesson 10.2.2: The Standard Lighting System
- Key Lights
- Fill Lights
- Back Lights
- Chapter 10.3: Daylight and Night View Systems
- Lesson 10.3.1: Creating a Daylight System
- Creating a Daylight System
- Setting True North
- Location Data
- Date and Time Data
- Setting Exposure Control
- Logarithmic Exposure Control Parameters
- Lesson 10.3.2: Simulating a Night View
- Adding Photometric Lights
- Using Light Templates
- Exposure Control
- Module 11: Materials and Texturing
- Chapter 11.1: Introduction to Materials
- Lesson 11.1.1: Understanding the Material Editor
- The Material Editor
- Material Slots
- Shader Basic Parameters
- Blinn Basic Parameters
- Lesson 11.1.2: Working with Texture Maps
- Using Diffuse Maps
- Bitmap Properties
- Bump Maps
- Using Adobe Photoshop to Create Diffuse and Bump Bitmaps
- Creating Seamless Material
- Chapter 11.2: Advanced Material Techniques
- Lesson 11.2.1: Material Libraries and Management
- Difference Between Get and Create New Material
- Material Library Stocks
- Chapter 11.3: UVW Mapping
- Lesson 11.3.1: Applying UVW Maps
- Planar
- Cylindrical
- Spherical
- Box
- Shrink Wrap
- Module 12: Rendering Techniques
- Chapter 12.1: Rendering Architectural Models
- Lesson 12.1.1: Rendering a Hut Imported from AutoCAD
- Importing the Hut from AutoCAD
- Assigning Wall Faces IDs
- Applying Multisub-Object Material to the Walls
- Applying UVW Material to the Walls
- Bitmap Map Channel
- Applying Material to Roof
- Unwrap UVW
- Applying Material to the Door
- Changing the Door's Pivot
- Applying Material to the Windows
- Force Two-Sided, Flip Normals, and 2-Sided Material
- Adding Ground, Trees, Sky, and a Camera
- Calculating Rendering Resolution Using the Print Size Assistant
- Rendering and Exporting to Adobe Photoshop
- Lesson 12.1.2: Rendering a Large House Imported from AutoCAD
- Importing the House from AutoCAD
- Assigning Wall Faces IDs
- Creating Multisub-Object Material
- Assigning Multisub-Object Material to the Walls
- Applying UVW Material to Walls
- UVW Bitmap Map Channel
- Assigning Material to the Roof
- Unwrap UVW
- Detaching Stairs
- Assigning Material with Flat Mirror Option
- Assigning Material to the Pavement
- Ray Trace Reflections
- Using Ray Trace Material to Create Glass Material for Windows
- Adding Trees and Cars
- Configure User Paths
- Using Populate to Simulate Walking People
- Adding Lights and Shadows
- Rendering Stills Using Many Cameras
- Chapter 12.2: Walkthroughs and Presentations
- Lesson 12.2.1: Creating Walkthrough Animations
- Drawing the Camera Path
- The Walkthrough Assistant
- Time Configuration
- Rendering the Animation
- Module 13: Final Visualization Project
- Chapter 13.1: Bringing It All Together
- Lesson 13.1.1: Comprehensive Visualization Project
- Interior Views
- Exterior Views
- Walkthrough
- Post-Production
- Presentations
Lab Activities and Practical Sessions in 3Ds MAX Course
Time’s 3Ds Max training offers 35-hour dedicated training sessions for topics including material creation and lighting setups. Participants will get a chance to practice with advanced rendering tools and particle systems. Each session includes direct guidance from our expert trainer.
Industry-Focused Project Portfolio in 3Ds MAX Course
- Interior Visualization: Create detailed interior scenes using Material Editor and lighting tools. Learn professional documentation methods and client presentation techniques.
- Exterior Modeling: Design architectural exteriors with specialized modelling workflows. Master particle systems and motion effects for dynamic visualizations.
- Product Design: Develop precise models using efficient production workflows. Create high-quality renderings and technical presentations.
- Specialised Industry Portfolio: Build projects using advanced tools and optimization techniques. Develop a professional portfolio showcasing your specific industry expertise.
Latest Technical Features Covered in 3Ds Max 2025
- Open Shading Language (OSL) Support
- Smart Extrude
- Colour Management (specifically OCIO colour management)
- Retopology Tools
- Scene Converter
- Spline Workflows
- OpenPBR material support
- glTF Support
3Ds Max Course Outcome
3Ds MAX course opens diverse career opportunities across multiple industries. Time’s training 3Ds Max training program prepares you for roles that require advanced visualization skills, focusing on 3D Studio Max. As the demand for skilled professionals in the UAE continues to grow, our curriculum equips you with the essential techniques to thrive in this competitive market.
3Ds Max Career Path and Job Roles
Level |
Job Roles |
Salary Range in AED |
Entry-Level Positions
|
- 3D Modeller
- Visualizer
- Animator
|
3,000 - 5,000/ month
|
Mid-Level Positions
|
- Senior Visualizer
- Product Designer
- Character Modeller
- Rigging Artist
- VFX Artist
|
8,000 - 12,000/ month
|
Expert-Level Positions
|
- Head of Design Department
- Modelling Head
- Design Head
- Interior Visualization Specialist
- Head of Product Design
|
15,000 - 100,000/ month
|
Companies Hiring 3Ds Max Professionals in Abu Dhabi
The following are the companies that recently hired 3Ds Max skilled professionals in Abu Dhabi;
- AECOM
- KEO International Consultants
- HDR
- SSH Design
- Design Infinity
- Al Jaber Group
- EDGE Architects
- Bluehaus Group
Trusted by Leading Organizations for Corporate Training
Time Training Center delivers specialized 3Ds MAX training to prominent organizations across Abu Dhabi. Major clients include key players in diverse sectors. Our training supports their visualization and design requirements.
Oil & Energy Sector
Engineering & Construction
- AECOM
- WSP Middle East
- Khatib & Alami
- Atkins Middle East
Design & Media
- Abu Dhabi Media
- twofour54
- LW Design
- Woods Baggot
Government & Education
- Abu Dhabi Municipality
- Manipal University
- Heriot-Watt University
How To Get 3ds Max Certification?
- Join 3Ds Max Training in Abu Dhabi
- Complete your post-course assessment (Project-based evaluation)
- Sit for practical application testing
- Get your Course Completion Certificate from Time Training Center
3ds Max Training Options
We provide the following training options to our participants for the 3ds Max Classes.
Mode of Training |
Features |
Classroom Training |
- Daily hands-on practice with trainer guidance
- Individual learning sessions
- Direct access to lab facilities
- Interactive project discussions
- Real-time problem-solving support
|
Customized Corporate Training |
- 4-5 day intensive programs
- Customised learning paths
- Industry-specific projects
- Group exercises and discussions
- Comprehensive study materials
|
Live Virtual Training |
- Live instructor-led sessions
- Interactive practice sessions
- Same 1:1 attention as classroom
- Flexible scheduling options
|
Why Choose Time Training Center for 3Ds MAX Training in Abu Dhabi?
Time’s offers a comprehensive 3Ds MAX training program that stands out due to several key features:
- Trusted Corporate Training Partner: Major organisations like Abu Dhabi Media and ADNOC choose our training programs. We regularly conduct specialised training for leading UAE companies.
- Specialised Industry Training: We have expertise across multiple sectors including oil & gas and media. Our training has supported projects at twofour54 and Royal Jet.
- Academic Sector Experience: We provide training solutions for universities like Manipal and Heriot-Watt. Our programs support both academic and professional development needs.
- Government Sector Recognition: We work with Abu Dhabi Municipality and other government entities. Our training meets the standards required by public sector organisations.
Meet Your Autodesk Certified Trainer
Mithun Chakkaleri
Mithun brings 12 years of professional training experience to Time Training Center. He holds certification as an Autodesk Certified Trainer. His expertise focuses on 3Ds MAX with VRAY for advanced visualization.
His teaching has transformed the careers of over 5000 professionals. Major organizations in UAE trust his expertise. These include ADNOC, Abu Dhabi Municipality, and Royal Jet.
Mithun is a highly skilled Visualization Specialist with a deep mastery of advanced 3Ds MAX techniques. He creates professional visualizations using VRAY, bringing complex designs to life with exceptional detail. With extensive industry training experience, Mithun delivers specialized training to a wide range of sectors, serving both government and private organizations. His strong foundation in architectural knowledge, coupled with his visualization expertise, allows him to effectively bridge the gap between design and technical aspects. Mithun’s certification as an Autodesk Certified Trainer further underscores his proficiency. Throughout his career, he has trained professionals from some of the UAE’s leading companies, supporting their specific industry requirements and contributing to their professional growth.